During my undergrad [2008] I was focused on generative design. How we as designers will one day (and now!) be working WITH code as collaborators. What rule sets and systems can we give to a machine to help concepts evolve.
I spent a lot of time thinking about the role of the design in the future. How there will be those of us working out which seeds to plant and constraints to have for the systems we operate in and then the computer, AI, system, evolves the concept you give it.
Here are some early pioneers in this space and some reading material (circa 2008)
Stephen Pinker - Evolutionary psychology and the computational theory of mind, experimental psychologist, cognitive scientist.
Stephen Johnson - Emergence, (Emergence: The Connected Lives of Ants, Brains, Cities, and Software (2001))
Stephen Wolfram - Particle physics, cellular automata, complexity theory, computer algebra, and is the creator of the computer program Mathematica and Founder of the Centre of Complex Systems Research.
Read transcript of THE GENERATION OF FORM IN A NEW KIND OF SCIENCE >>>
Karl Sims - computer graphics artist, particle systems and artificial life in computer animation, evolved virtual creatures, evolutionary computation
READ EVOLVING VIRTUAL CREATURES by Karl Sims (Siggraph '94 Proceedings) >>>
Jared Tarbell - comouter scientist/digital artist